Output and Metering
Level, blend and safety for the whole plugin, plus the meters that show what it's doing.
Input
Drives the signal into the chain.
With Auto Level on, Input changes the character, not the final level: push it to hit Drive and the compressor harder.
Output
Sets the level after processing.
Mix
Blends the processed sound with the dry signal.
The dry signal is delayed to line up exactly with the processed one, so parallel blends never smear. Mix is inactive while Solo Mod is on.
Auto Level
Matches the processed loudness to the dry sound.
So you judge the sound, not the volume. The amber reading beside the switch shows the correction it's applying. With Auto Makeup on, Auto Level lets the compressor's level change through, which is why pulling Comp down still gets louder.
Solo Mod
Plays only what Pyrosphere adds.
Solo Mod plays the difference between the processed and dry signals. Use it to hear exactly what a move is doing, then switch it off.
Safety
A soft clipper on the final output. Nothing passes −0.1 dBFS.
- Safety is the last thing in the chain. It holds every peak under −0.1 dBFS while keeping hot sounds loud and punchy.
- Below about −2 dBFS it does nothing at all: the signal passes bit for bit.
- The switch turns red while it's clipping.
- It's a session setting: saved with your project, never changed by a preset.
With Safety off, Drive and makeup gain can push peaks well above 0 dBFS. Leave it on unless you have a reason not to.
Bypass
Turns the effect off.
The bypassed sound stays time-aligned with the processed sound, so A/B comparisons don't jump. Every legend goes dark while Bypass is on. Like Safety, presets never change it.
Meters
| Meter | Shows |
|---|---|
| In / Out | Input and output level. |
| Gain Reduction | How much the compressor is turning down, with a dB reading. |
| Latency | The total delay Pyrosphere reports to your DAW. See Engine. |
| Auto Level | The level correction Auto Level is applying. |